Unreal Engine 5: Make Your Game Feel Epic

Unreal Engine 5: Make Your Game Feel Epic

English | MP4 | AVC 1280×720 | AAC 44KHz 2ch | 59 lectures (6h 18m) | 5.40 GB

Master movement, craft satisfying combat, and polish game feel for responsive, immersive gameplay in UE5

Ever played a game that just feels right? You move, jump, shoot, and somehow it all clicks—smooth, satisfying, and immersive. That’s game feel, and it’s what separates good games from great ones. If your Unreal Engine project feels stiff or clunky, this course will change everything.

You’ll learn how to make movement, combat, and interactions feel incredible. You’ll tweak controls, add juicy screen shakes, create satisfying impact effects, and design intuitive feedback systems that players can feel.

We’ll start by setting up a first-person project in Unreal Engine 5.3 and dialling in player movement. Sprinting, crouching, even gravity tweaks—we’ll make sure your controls feel tight and responsive. Then, we’ll dive into dynamic weapons, recoil patterns, and explosive effects that make every shot feel powerful.

Enemies need love too! We’ll craft damage feedback that makes every hit satisfying—think impact flashes, health systems, and animated reactions. Add in interactive environments, physics-based interactions, and immersive audio-visual cues, and suddenly, your game world feels alive.

Ever wondered why some games feel intuitive while others just don’t? We’ll break it down. Learn how to balance mechanics, visuals, and sound to guide players naturally. No more guessing—every action will be clear, rewarding, and responsive.

If you’re an indie dev or Unreal Engine enthusiast looking to level up your game feel, this course is for you. You’ll gain skills that apply to any game genre, making your projects stand out. Say goodbye to floaty jumps, stiff controls, and lifeless combat—let’s fix that together!

This course is designed for developers with basic Unreal knowledge. If you know your way around Blueprints and can set up simple player mechanics, you’re ready to go. All you need is a computer that can run Unreal Engine 5.3, and you’re set.

By the end, you’ll have a polished first-person experience with tight controls, satisfying interactions, and responsive feedback. Plus, you’ll walk away with the skills to refine game feel in any future project. Ready to make your game feel amazing? Let’s do this!

What you’ll learn

  • Make your game feel amazing with smooth movement, juicy feedback and tight controls.
  • Tweak player movement so jumps pop, sprints feel speedy and controls feel just right.
  • Add screen shakes, impact effects and recoil to make every action feel weighty.
  • Build a weapon system with satisfying recoil, explosive effects and juicy feedback.
  • Create enemies that react with hit flashes, knock-backs and animated damage responses.
  • Design a responsive UI that moves, reacts and gives instant feedback to the player.
  • Use physics-based interactions to make objects react in fun and unexpected ways.
  • Balance mechanics, visuals, and audio to create a polished, immersive game experience.
Table of Contents

Introduction & Setup
1 Welcome to the Course
2 Installing Unreal Engine 5 on Windows
3 Installing Unreal Engine 5 on macOS
4 Installing Unreal Engine 5 on Linux
5 Setting Up Our Project
6 Configuration and Performance
7 Importing Our Environment
8 Community & Support
9 Accessing Our Projects

Cameras and Movement
10 Introduction
11 Shadows and Meshes
12 Camera and Weapon Sway
13 Sprinting and Crouching
14 Movement and Gravity
15 Aiming Down Sight
16 Simulating Physics
17 Outro

Weapons System
18 Introduction
19 Explosions and Impulses
20 Projectile Trails and Screen Shake
21 Adding a Second Weapon
22 Linetraced Rifle and Decals
23 Randomized Decals and Particle Effects
24 Automatic Rifle and Recoil
25 Creating a Rocket Launcher
26 Outro
27 Niagara Smoke Trails
28 Muzzle Flash

Enemies and Feedback
29 Introduction
30 Enemy Health and Damage
31 Impact Flashes and Effects
32 Facing the Player
33 Enemy Projectile Timers
34 Hit Effect
35 Hurt Effect
36 Outro
37 Turret States and Modularity

Destruction and Interactions
38 Section Intro​​ Destruction & Interactions
39 Fracturing Meshes
40 Constraining Meshes
41 Weapon Destruction
42 Anchor Fields and Cleanup
43 Outro

UI and UX
44 Section Intro​​ UI & UX
45 Adding a Health Bar
46 Player Stamina
47 Widget Sway
48 Energy Flashlight
49 Animated Timelines
50 Animated Widgets
51 Outro

Iteration and Packaging
52 Section Intro​​ Iteration & Polish
53 Lighting
54 Physics Materials
55 Footsteps and MetaSounds
56 Niagara Snow
57 Post Processing
58 Testing and Project Settings
59 Wrap Up

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