Unreal Engine 5: The Intermediate Course

Unreal Engine 5: The Intermediate Course

English | MP4 | AVC 1920×1080 | AAC 44KHz 2ch | 100 lectures (18h 51m) | 4.27 GB

How to Make Video Games Using Materials, Landscapes, Animations & Blueprints in UE5

Learn how to make video games with Unreal Engine 5. If you’ve already learned the basics of Unreal Engine and are eager to learn more, this is the course for you. For monetary reasons, almost all courses are beginner’s courses. This course is for those who have been desperately seeking something more advanced on Unreal Engine. Continue your journey towards being a professional video game developer with Unreal Engine 5: The Intermediate Course.

Learn How to Make Video Games with this Unreal Engine 5 Course for Intermediate Game Developers

Continue your game dev studies with one of the most up-to-date Unreal Engine courses available. This course is regularly updated so that it will always cover one of the most recent versions of Unreal Engine 5.

I also spent a great deal of time before the course was first published to plan out all the lessons so that:

nothing is covered without the prerequisite knowledge needed being covered first

lectures and sections are self-contained without jumping from topic to topic

In other words, I strived to structure the course in the “ideal” order, in order to reduce confusion to a minimum. At this point in your studies, you should understand how difficult it is to achieve goals 1 and 2 at the same time, as so many various topics are closely interrelated, so I’m very proud of what I was able to accomplish with this course.

Learn How to Be a Professional Video Game Developer Using Unreal Engine

This course was designed for those who are looking for a professional path of study for Unreal Engine 5. This might not line up with your goals. If you’re just looking to play around a bit, then you may not like the attention to detail. But if you’re interested in getting as good as possible, I’ve designed this course to give you what the others won’t.

This course covers the details that other courses skip, which causes confusion when trying to learn more advanced topics. By the end you should have a thorough understanding of intermediate concepts of Unreal Engine and be fully prepared to move on to more advanced topics.

Intermediate-Level Game Design Concepts

If you are familiar with, at a basic level, concepts such as Projects, Levels, Actors, Meshes, Collisions, and Blueprints, then you are fully prepared to take this course.

The course will cover the following topics in thorough detail:

  • Materials & Textures
  • Landscapes & Open Worlds
  • Skeletal Meshes & Animations
  • Intermediate Blueprints

Materials and Textures – How to make snazzy, professional-looking materials for your meshes. Includes topics such as material inputs, normal maps, blend modes, shading models, material instances, water materials, material functions, texture masking, UV mapping, texture coordinate node, world position offset, and decals.

Landscapes and Open Worlds – How to make breathtaking landscapes and huge, sprawling open worlds with seamless loading, while still achieving incredible numbers of frames per second. Learn about manage mode, sculpt mode, paint mode, landscape hole materials, landscape auto materials, splines, landscape grass, foliage mode, world partition system, level instances, level of detail (LOD), and nanite.

Skeletal Meshes and Animations – How to animate skeletal meshes in an interactive manner and blend smoothly between animations. Learn about skeletons, sockets, animation sequences, animation blueprints, state machines, blend spaces, cached poses, blend profiles, additive animations, aim offsets, animation montages, notifies, animation curves, morph targets, and animation attributes.

Intermediate Blueprints – Recap the fundamentals of Blueprints, then build upon that knowledge to achieve great skill and flexibility when it comes to scripting your games. Topics include advanced data types, data tables, spawning actors, referencing actors, functions, function libraries, macros, local variables, construction script, debugging, event dispatchers, and blueprint interfaces.

What you’ll learn

  • Intermediate Unreal Engine 5 concepts used to develop games
  • Detailed understanding of Materials and Textures within Unreal Engine to make your graphics pop
  • How to create beautiful landscapes and giant open worlds for your games while still achieving high frame rates
  • How skeletal meshes work and how to import, edit, assign, control and blend animations
  • Intermediate blueprint concepts such as arrays, data tables, spawning, debugging, event dispatchers, and blueprint interfaces
Table of Contents

1 Materials Overview
2 Textures
3 Material Inputs
4 Normal Maps
5 Anisotropy and Tangent Inputs
6 Material Editor Toolbar
7 Blend Modes
8 Material Instances
9 Dynamic Material Instances
10 Shading Models Part 1
11 Shading Models Part 2
12 Water Materials
13 Math Expressions
14 Input Data Expressions
15 Material Functions
16 Built-In Material Functions
17 Texture Masking
18 Material Layers
19 Material Layer Blends
20 UV Mapping
21 Texture Coordinate Node
22 Gradient Functions
23 Time Node
24 Rotator and Panner Nodes
25 Bump Maps
26 World Position Offset
27 Pixel Depth Offset
28 Decals
29 Landscape Overview
30 Landscape Manage Mode
31 Landscape Brushes
32 Landscape Edit Layers
33 Landscape Sculpt Mode Part 1
34 Landscape Sculpt Mode Part 2
35 Landscape Paint Mode Part 1
36 Landscape Paint Mode Part 2
37 Landscape Hole Materials
38 Landscape Auto Materials
39 Landscape Splines Part 1
40 Landscape Splines Part 2
41 Landscape Collisions
42 Landscape Grass Part 1
43 Landscape Grass Part 2
44 Foliage Mode Part 1
45 Foliage Mode Part 2
46 World Partition Overview Part 1
47 World Partition Overview Part 2
48 Streaming Sources
49 Data Layers
50 Level Instances
51 Level of Detail (LOD) Part 1
52 Level of Detail (LOD) Part 2
53 Nanite Part 1
54 Nanite Part 2
55 Skeletal Mesh Animation Overview
56 Skeletal Animation Editors
57 Skeletons
58 Sockets
59 Animation Sequences
60 Animation Blueprints
61 State Machines Part 1
62 State Machines Part 2
63 Blending Animations Overview
64 Blend Spaces Part 1
65 Blend Spaces Part 2
66 Blend Multi & Blend Poses Nodes
67 Cached Poses
68 Layered Blend Per Bone Node Part 1
69 Layered Blend Per Bone Node Part 2
70 Blend Profiles
71 Additive Animations
72 Aim Offsets
73 Animation Montages Part 1
74 Animation Montages Part 2
75 Animation Notifies Part 1
76 Animation Notifies Part 2
77 Animation Curves
78 Curve Editor Part 1
79 Curve Editor Part 2
80 Morph Targets
81 Animation Attributes
82 Blueprints Review
83 Arrays
84 Sets
85 Maps
86 Structs
87 Data Tables
88 Spawning Actors
89 Referencing Actors
90 Functions Overview
91 Function Properties
92 Advanced Function Properties
93 Local Variables, Collapsing Nodes, and Overriding
94 Function Libraries
95 Macros
96 Construction Script
97 Debugging Part 1
98 Debugging Part 2
99 Event Dispatchers
100 Blueprint Interfaces

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