English | 2024 | ISBN: 978-1803234595 | 596 Pages | PDF, EPUB | 122 MB
Start building commercial and playable games such as 2D collection and adventure games, 3D FPS game in Unity with C#, and add AR/VR/MR experiences to them with this illustrated guide
Key Features
- Create game apps, including a 2D adventure game, a 3D first-person shooter, and more
- Get up to speed with Unity Gaming Services available for creating commercially viable games
- Follow steps for publishing, marketing, and maintaining your games effectively
Unity 2022 by Example is a complete introduction to building games in Unity following a project-based approach. You’ll be introduced to the Unity game engine and the tools available for building and customizing a game exactly the way you want it, while maintaining a good code foundation to build upon.
Once you get to grips with the fundamentals of Unity game development, you’ll start creating a 2D collection game and an adventure game, followed by a 3D first person shooter game. Next, you’ll explore advanced topics, such as using machine learning to create AI-based enemy behavior, virtual reality for extending the first-person game, and augmented reality for developing a farming simulation game in a real-world setting. The book will help you gain hands-on knowledge of these topics as you build projects using the latest game tool kits. You’ll also learn how to commercialize your game by publishing it to a distribution platform and maintain and support it throughout its lifespan. As you progress, you’ll gain real-world knowledge and experience by taking your games from conceptual design to completion.
By the end of this Unity book, you’ll have strong foundational knowledge of how to structure a Unity project that is both maintainable and extensible for commercially released games.
What you will learn
- Build game environments and design levels, and implement game mechanics using Unity’s features
- Explore 3D game creation, focusing on gameplay mechanics and player animation
- Develop customizable game systems using object-oriented architecture
- Build an MR experience using the XR Interaction Toolkit while learning how to merge virtual and real-world elements
- Get up to speed with advanced AI interactions using sensors and Unity’s machine learning toolkit, ML-Agents
- Implement dynamic content in games using Unity LiveOps services like Remote Config
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