English | MP4 | AVC 1280×720 | AAC 48KHz 2ch | 24 Hours | 10.0 GB
Understand the how and the why of the gang of four design patterns using Java.
So you have some Java experience under your belt, but are trying to figure out what to do next to make it easier to get that next job or consulting gig, and to stand out from the crowd.
Maybe you have heard of design patterns before and have seen programmers who know them and are able to implement them are held in very high regard.
One thing is clear, Java programmers with design pattern experience are in high demand. Design patterns are heavily used in the real world, so it’s essential that Java programmers learn how to identify design patterns and implement them.
And that’s what you are going to learn in this course!
Perhaps you tried to learn about design patterns in the past, but struggled to understand them. This course is going to give you the core design patterns experience you need!
This course is unique in comparison to other design patterns courses.
Why? It not only teaches how to use design patterns, but perhaps more importantly, it teaches why you should use them! Why they are the best approach and how using them can make you a super productive and awesome Java Programmer.
The reality is that Java developers who truly understand how to use design patterns are in high demand.
So what specifically is included in this course?
This course focuses on the details and a thorough understanding of all design patterns from the Gang of four.
Who are the Gang of four?
Erich Gamma, Richard Helm, Ralph Johnson and John Vlissides released a book in 1994 that was and is still considered a classic. The concepts are still very relevant in 2019!
This course is all about showing you how to use their design patterns in todays software development environment.
You will learn detailed aspects of common design patterns (23 from the Gang of four) using the Java programming language.
Why should I bother with Design Patterns?
In programming terms, a design pattern is a solution to a common problem that occurs when writing software. Think of it as more like a template than actual code – its a how-to to solve a problem that can be re-used in many different situations.
Using design patterns gives you a way to solve common problems with a proven solution! So learning java design patterns and architecture and being able to use and implement them are critical to take your Java programming to new levels.
What you will learn in this course.
You will learn how to implement specific design patterns in addition to learning why they are the best approach and how they make you a super productive and awesome Java programmer.
Many, many examples and challenges are provided to test your understanding of every pattern that you have learned.
This course is unique to other courses here at Udemy in that the details and the why are explained. We do not just go through projects and provide a how-to. You will learn WHY you should be using a particular design pattern and the benefits to doing so.
Jason Fedin, you instructor is an expert Java developer, and has one of the most popular C programming languages on Udemy (published on this channel).
As a professional programmer, with over 18 years of commercial experience, you can be assured you are learning from a true professional and learning the real-world skills you need to know to succeed.
If you are ready to get started, click on that enroll button and start taking your Java skills to new levels!
What you’ll learn
- Understand all 23 of the Gang of Four’s design patterns and how to implement them in Java.
- Be able to demonstrate industry best practices in the implementations of Java design patterns code you write.
- Obtain a solid understanding of what design patterns are, how to implement them but also WHY you should!
- Acquired the design patterns skills you need to become a senior Java developer.
Table of Contents
Introduction
1 Welcome to Class!
2 Class Organization
3 Overview
4 Advantages of Design Patterns
5 Types of Design Patterns
6 Selecting and Using Design Patterns
Installing Required Software
7 Install JDK for Windows
8 Installing and Configuring IntelliJ IDEA on Windows
9 Installing JDK 11 on a Mac
10 Installing and Configuring IntelliJ IDEA on a Mac
11 Installing JDK 11 on a Linux Machine
12 Installing and Configuring IntelliJ IDEA on a Linux Machine
Principles and Strategies of Design
13 Overview
14 Dependency Inversion
15 Dependency Injection
16 Design Smells
17 Programming to an interface
18 Using Composition Over Inheritance
19 Delegation Principles
20 The Single Responsibility Principle
21 The Open Closed Principle
22 The Liskov Substitution Principle
23 The Interface Segregation Principle
UML
24 Overview
25 Class Diagrams
26 Drawing a Class Diagram
27 Example Class Diagrams
Creational Design Patterns
28 Overview
Factory Method
29 Overview
30 Implementation (Abstract Creator)
31 Implementation (Concrete Creator)
32 Implementation (Static Method Creator)
33 (Challenge) Factory Method
34 (Challenge Solution) Factory Method
Abstract Factory Method
35 Overview
36 Implementation
37 (Challenge) Abstract Factory Method
38 (Challenge Solution) Abstract Factory Method
Singleton
39 Overview
40 (Challenge Solution) Singleton
41 Singleton vs. Dependency Injection
42 Implementation Overview
43 Implementation (Lazy Evaluation)
44 Implementation (Synchronized method)
45 Implementation (Double Checked Locking)
46 Implementation (Eager Evaluation)
47 Implementation (Bill Pugh)
48 (Challenge) Singleton
Builder
49 Overview
50 Implementation (Overview)
51 Implementation (Example)
52 (Challenge) Builder
53 (Challenge Solution) Builder
Prototype
54 Overview
55 Implementation
56 Problems with the Cloneable Interface
57 (Challenge) Prototype
58 (Challenge Solution) Prototype
Structural Design Patterns
59 Overview
Adapter
60 Overview
61 Object Adapter Implementation
62 Object Adapter (TurkeyDuck Example)
63 Object Adapter (CalculatorTriangle Example)
64 Class Adapter Implementation
65 ClassAdapter Example
66 (Challenge) Adapter
67 (Challenge Solution) Adapter
Bridge
68 Overview
69 Implementation (Overview)
70 Implementation (Example)
71 (Challenge) Bridge
72 (Challenge Solution) Bridge
Composite
73 Overview
74 Implementation (Overview)
75 Implementation (Example)
76 (Challenge) Composite
77 (Challenge Solution) Composite
Decorator
78 Overview
79 Implementation (Overview)
80 Implementation (File IO Example)
81 (Challenge) Decorator
82 (Challenge Solution) Decorator
Facade
83 Overview
84 Implementation (Overview)
85 Implementation (Example)
86 (Challenge) Facade
87 (Challenge Solution) Facade
Flyweight
88 Overview
89 Implementation (Overview)
90 Implementation (Example)
91 (Challenge) Flyweight
92 (Challenge Solution) Flyweight
Proxy
93 Overview
94 Implementation
95 (Challenge) Proxy
96 (Challenge Solution) Proxy
Structural Patterns Summary
97 Summary
Behavioral Design Patterns
98 Overview
Chain of Responsibility
99 Overview
100 Implementation
101 (Challenge) Chain of Responsibility
102 (Challenge Solution) Chain of Responsibility
Command
103 Overview
104 Implementation (Overview)
105 Implementation (Example)
106 (Challenge) Command
107 (Challenge Solution) Command
Interpreter
108 Overview
109 Implementation
110 (Challenge) Interpreter
111 (Challenge Solution) Interpreter
Iterator
112 Overview
113 Implementation
114 (Challenge) Iterator
115 (Challenge Solution) Iterator
Mediator
116 Overview
117 Implementation (Overview)
118 Implementation (Example)
119 (Challenge) Mediator
120 (Challenge Solution) Mediator
Memento
121 Overview
122 Implementation (Overview)
123 Implementation (Example)
124 (Challenge) Memento
125 (Challenge Solution) Memento
Observer
126 Overview
127 Implementation (Overview)
128 java.util Implementation
129 Implementation (Example)
130 (Challenge) Observer
131 (Challenge Solution) Observer
State
132 Overview
133 Implementation (Overview)
134 Implementation (Example)
135 (Challenge) State
136 (Challenge Solution) State
Strategy
137 Overview
138 Implementation (Overview)
139 Implementation (Example)
140 (Challenge) Strategy
141 (Challenge Solution) Strategy
Template Method
142 Overview
143 Implementation (Overview)
144 Implementation (Example)
145 (Challenge) Template Method
146 (Challenge Solution) Template Method
Visitor
147 Overview
148 Implementation (Overview)
149 Implementation (Example)
150 (Challenge) Visitor
151 (Challenge Solution) Visitor
Summary of Behavioral Patterns
152 Summary of Behavioral Patterns
MVC – Model View Controller
153 Overview
J2EE Patterns
154 Overview
Conclusion
155 Course Summary
Bonus Material
156 Bonus – Please Watch!
157 Check out Our Other 38 Udemy Courses!
158 Source Codes
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