English | MP4 | AVC 1280×720 | AAC 44KHz 2ch | 56 lectures (7h 41m) | 5.21 GB
Create custom tracks for your game, from retro to RPG. Compose, mix, and play back music in Unity, Unreal and Godot.
You’re making a game, and it’s awesome. But let’s be real—does it sound awesome? You could grab some generic tunes off the internet, but where’s the fun in that? Your game deserves music that’s as epic as it is!
Welcome to our Sound Music Production for Games course! Here, you’ll learn how to create custom tracks that fit your game perfectly. From retro adventure vibes to epic RPG boss battle bangers, you’ll craft tunes that level up your game’s atmosphere.
Don’t worry if you’re starting from scratch. All you need is Reaper (a digital audio workstation), and we’ll hook you up with a sample and preset library to kick things off. No fancy studio? No problem. We’ve got you covered.
We’ll take you on a quest through four distinct music genres. First, you’ll create a retro adventure track. Then, dive into the deep with an underwater platformer tune. Feeling spooky? We’ll conjure up an atmospheric horror score. And for the grand finale: an epic RPG boss battle theme. Boom.
By the end, you’ll not only have killer tracks but also the skills to edit and prepare them for playback in your game engine of choice. Yes, we’re talking Unity, Unreal and Godot.
Stuck thinking, “But I’m not a musician” or “What even is a DAW?” Chillax. We’ll guide you through using Reaper to program virtual instruments and mix tracks like a pro. Whether you’ve got game engine skills or just a dream to make original music, this course is for you.
If the thought of writing music makes your palms sweaty (knees weak, arms are heavy. Vomit on his sweater already, mom’s spaghetti…), you’re not alone. That’s why we break everything down step-by-step, so you can start small and build big. No need to spit lyrics like Eminem —just bring your passion for gaming.
This course is perfect for aspiring game devs who want to add music to their skill tree. Maybe you’re a coder who’s curious about sound. Or a musician itching to compose for games. Whoever you are, we’re here to help you smash your goals.
So, ready to crank up the volume on your game? Let’s make some music that gets players hyped, scared, or maybe even teary-eyed. Grab your copy of Reaper, and let’s do this. Your game deserves a soundtrack that’s as epic as the adventure itself!
What you’ll learn
- Learn to craft custom game music that sets the mood and fits your epic worlds.
- Build a playlist-worthy mix of tracks for adventure, horror, boss battles and more.
- Create bangers using Reaper, even if “DAW” sounds like a made-up word to you.
- Master how to edit tracks so they’re ready to slay in any game engine.
- Develop an ear for matching music to genres like platformers or RPGs.
- Program virtual instruments to sound like you’ve got a full orchestra in your pocket.
- Mix your tracks so every note hits just right—no muddy messes here.
- Play back your music in your engine of choice, from Unity to Unreal to Godot.
Table of Contents
Introduction & Setup
1 Welcome to the Course
2 Community & Support
3 Installing Reaper
Your First Song
4 Section Intro
5 A Quick Intro to Reaper
6 What is MIDI
7 The Basics of MIDI in Reaper
8 Playing a Synthesizer
9 Using an External MIDI Keyboard
10 Drums and MIDI
11 Sampling in Reaper
12 Intro to Mitch’s Music Kit
Making a Retro Adventure Song
13 Section Intro
14 Finding Inspiration
15 Laying Down a Beat
16 Adding a Bass Line
17 Adding Chords
18 Arpeggiating Chords
19 Finding a Melody
20 Adding Another Section
21 Mixing Our Track
22 Gluing It All Together
Making an Underwater Song
23 Section Intro
24 Finding Inspiration
25 Starting With a Melody
26 Adding Synth Pads
27 Call and Response
28 Adding a Bass Line
29 Adding Sound Effects
30 Adding a Drum Section
31 Mixing and Polishing
Making a Horror Song
32 Section Intro
33 Finding Spooky Inspiration
34 Generating Terrifying Noise
35 Building a Scary Soundscape
36 Adding Frightening Strings
37 Making a Chilling Beat
38 Creepy Mixing and Polishing
Making an Epic RPG Battle Song
39 Section Intro
40 Finding Inspiration
41 All About VSTs
42 Starting With a Beat
43 Adding a Bass Line
44 Adding a Chord Progression
45 Adding Strings
46 Adding a Lead Melody
47 Adding An Intro
48 Mixing and Polishing
Playback of Music in Game Engines
49 Section Intro
50 Looping and Exporting Our Songs
51 Playing Our Songs in Unity
52 Playing Our Songs in Unreal
53 Playing Our Songs in Godot
54 Outro
Bonus
55 Easy Dynamic Audio
56 Get Better at Mixing
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