Design Patterns in C#: Prototype

Design Patterns in C#: Prototype

English | MP4 | AVC 1920×1080 | AAC 44KHz 2ch | 14 Lessons (0h 35m) | 106 MB

Learn everything there is to know about the Prototype Design Pattern

The Prototype Design Pattern is a fundamental pattern in software engineering, often employed to create new objects by cloning existing ones. Understanding this pattern is essential for developers, as it enables efficient object creation by copying a prototype instance, which can be especially useful when the cost of instantiating objects directly is high. This approach is particularly advantageous in applications that require dynamic object creation and manage diverse configurations or variations. In this course, Amichai Mantinband will guide you through everything you need to know to leverage the Prototype pattern, empowering you to build flexible and performant applications.

Table of Contents

1 Course overview
2 Definition
3 Class Diagram
4 Real World Use Case
5 Deep Copy vs Shallow Copy
6 Should Concrete Prototypes Implement Shallow Copying or Deep Copying
7 Section Recap
8 Implementing the Prototype Pattern
9 Implementing a Figma Canvas Copy Drag Feature
10 Implementing the Prototype Pattern with a Generic Return Type
11 Section Recap (2)
12 Benefits
13 Drawbacks
14 Conclusion

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