Design Patterns in C#: Observer

Design Patterns in C#: Observer

English | MP4 | AVC 1920×1080 | AAC 44KHz 2ch | 12 Lessons (0h 38m) | 145 MB

Learn everything there is to know about the Observer Design Pattern

The Observer Design Pattern is a fundamental design pattern in software engineering, commonly used to create a one-to-many relationship between objects so that when one object changes state, all its dependents are notified and updated automatically. This pattern is essential for developers, as it promotes a loosely coupled system where components can react to changes dynamically. The Observer pattern is particularly valuable in applications requiring real-time updates, such as in user interfaces, event-driven systems, or data streaming. In this course, Amichai Mantinband will teach you everything you need to know to implement the Observer pattern, enabling you to build responsive, flexible, and scalable applications.

Table of Contents

1 Course Overview
2 Definition
3 Class Diagram
4 Game Engine Example
5 Pull Model vs Push Model
6 Section Recap
7 Implementing the Observer Design Pattern
8 Implementing the Game Engine Example
9 Section Recap (2)
10 Benefits
11 Drawbacks
12 Conclusion

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