Blender Environment Artist: Create 3D Worlds

Blender Environment Artist: Create 3D Worlds

English | MP4 | AVC 1280×720 | AAC 44KHz 2ch | 99 lectures (12h 14m) | 9.88 GB

Learn Blender 3.1. Create 3D Assets For Video Games & Make Unique Environments

Want to make beautiful environments, suitable for animations, games or as a stunning portfolio piece?

Maybe you’re a beginner who wants to create unique environments for your games, animations or renders? Or you’re familiar with Blender but struggling with lighting, composition and making realistic environment objects? Perhaps you’re already an environment artist and you’re looking for more experience? This is the course for you!

Created using Blender 3.1 (and compatible with newer versions), the course starts out with the basics of the interface and goes on to build on your skills methodically. No previous experience with 3D modelling is required.

The course will show you how to create highly detailed, great looking environments for your portfolio. And how to turn your environment into an asset ready to be implemented into a video game engine like Unity or Unreal.

You’ll learn how to model a range of environment assets, building up to the comprehensive front cover image. We cover modelling, sculpting, texturing, lighting, rendering and many more core aspects needed for an environment artist.

The entire course is project-based, so you’ll apply your new skills immediately to real 3D models. All the project files are included, as well as additional references and resources – you’ll never get stuck. We provide challenges and solutions at each step to make sure that you are learning-by-doing and not just watching someone else make art.

The assets you’ll make are game ready and modular, so you can build lots of different scenes by reusing the different pieces.

No matter what your background, your skills, or your interest, this course will give you a new set of skills that will make you a much more capable 3D Environment Artist.

You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.

You’ll be amazed what you can achieve in just a few hours! So join us and start creating some amazing environments now!

What you’ll learn

  • Learn Blender 3.1.
  • Model objects in Blender and for environments in general.
  • Use textures to make objects look realistic.
  • Learn different types of texturing for speed and detail.
  • Learn workflow tips that will boost your productivity
  • Discover different types of environment modelling for games or animations
  • Learn how to use PBR materials and how to create your own.
  • Find out how to use modular environment assets effectively.
  • Create stunning images for your 3D Art Portfolio.
  • Be part of an amazing and supportive community of people similar to you.
Table of Contents

Introduction & Setup
1 Section Intro – The Blender Interface
2 Downloading Blender
3 Community & Support
4 The Interface
5 Adding Objects
6 Rendering
7 Materials
8 Background HDRI’s

Modular Castle
9 Section Intro – Modular Castle
10 Castle Wall
11 Castle Tower
12 Smooth Shading
13 Duplicating Objects
14 Castle Landscape
15 Castle Materials
16 Flags & Turrets
17 Section completion

Spooky Corridor – UV Mapping
18 Section Intro – Spooky Corridor
19 Basics of UV Mapping
20 Spooky Corridor UV Unwrapping
21 Mirror Modifier
22 Marking Seams
23 Subdivision Surface Modifier
24 Generated Texture Coordinates
25 Toxic Barrel
26 Section Completion

Rocks & Trees
27 Section Intro – Rocks & Trees
28 The New Sculpting workspace 4.3
29 Sculpting Rocks
30 PBR Materials
31 Displacement
32 Sculpting Trees
33 Alpha Textures
34 Texturing The Bark
35 Building The Trees
36 Changing the Leaf Colour
37 The Decimate Modifier
38 Collections & Links
39 Section Completion

Modular Building
40 Blocking Out
41 Building the Beams
42 Plaster Modules
43 Stone Walls
44 Building the Roof – Part 1
45 Building the Roof – Part 2
46 Fence Posts

Adding Detail
47 Adding Details
48 Box Projection
49 Simple Unwrap
50 Texture Painting
51 Texture Painting the Stone
52 PBR From a Single Texture
53 Texture Atlases
54 Doors & Windows
55 Seamless Textures
56 Procedural Textures
57 Section Completion

Sculpted Details
58 Sculpting Details
59 Sculpted the Beams Part 1
60 Sculpted the Beams Part 2
61 Unwrapping the Beams
62 Baking a normal map
63 Ray Distance
64 Baking a Cavity Texture
65 Connecting the Cavity texture
66 Painting The Wood Texture
67 The Beams Roughness
68 Adapting The Beams

Completing The Modules
69 Completing The Modules
70 Combining texturing Techniques
71 Joining The Modules
72 Different Sized Roofs
73 Combining the Roof Modules
74 The Stone Wall Modules
75 The Bay Windows Part 1
76 The Bay Windows Part 2
77 Organise & Build a House
78 Build a 2nd House

The Landscape
79 Landscape
80 Sculpting The Rock Base
81 Decimate the Rock
82 Baking Normals & Cavity Maps
83 Rock Colour
84 Building A Scene
85 Adding Trees
86 Composition & Background
87 Mossy Rocks
88 Editing Links
89 Adding Fences and Rocks
90 Creating bushes

Lighting & Rendering
91 Intro to Rendering and Lighting
92 Window Lights
93 Creating A Lamp
94 Lights, Camera & Final Composition
95 Rendering & The Compositor
96 Rendering & Animation
97 Course Completion

Important Messages and Updates
98 For users of Blender 2.8

Continuing Your GameDev Journey
99 BONUS LECTURE

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