English | MP4 | AVC 1280×720 | AAC 44KHz 2ch | 63 lectures (8h 11m) | 5.84 GB
Learn To Rig & Animate Models & Characters In Blender, For All Skill Levels. Blender 4 Compatible. EARLY ACCESS!
Want to create amazing animations, just like you see on your favourite game characters?
In this course, you’ll bring your creations to life and learn how to rig and animate models and characters.
While the course is mainly character focused, the principles and tools you learn can be applied to animate anything in Blender.
By the end of the course you’ll be able to rig and animate characters ready for game engines, or anything else you want to use them for!
- Understand the basic and important principles of rigging and animating
- Start with a basic character rig, then more complex rigging and tools
- Rig characters with basic and automated advanced rigs
- Create simple & expressive animations
- Learn principles and how to create actions for your characters like run cycles and attack animations.
- Create character animations quickly and easily that are ready for game engines
- We’ll also show you how to export and have these working in game engines!
Plus you get the added bonus of seeing Grant acting out all these animations as a template for the movements.
The course is Blender 4 compatible, and will be updated if there are any changes to the way things work in Blender 4.1.
Perfect if you have a basic/reasonable understanding of the Blender interface (so at least a few hours of modelling and using blender under your belt) and also if you want to create animations for your games and game characters.
You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.
And you’ll get access to the Q&A where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success.
So what are you waiting for? Dive in now and start animating!
Get in early for this much requested animation course! The course is still in development, with the first three sections (4+hrs of content) already live. More awesome content is being added on a regular basis. So don’t delay, jump in now!
What you’ll learn
- Understand the basic and important principles of rigging and animating
- Start with a basic character rig, then more complex rigging and tools
- Rig characters with basic and automated advanced rigs
- Create simple & expressive animations
- Learn principles and how to create actions for your characters like run cycles and attack animations.
- Create character animations quickly and easily that are ready for game engines
- We’ll also show you how to export and have these working in game engines!
Table of Contents
Introduction & Setup
1 Introduction to the course
2 Understanding Keyframes
3 Community & Support
4 Timeline & Record
5 Animating Colours
6 Rendering Animations
7 Intro to the Graph Editor
8 Interpolation
9 Handle Types
Rigging Basics
10 Section Intro Rigging Basics
11 Understanding Parenting
12 Deadly Trap Animation
13 Bone Basics
14 Rigging with Bones
15 Deadly Snake Animation
16 Rigging & Weight Painting a Leg
17 Animating with FK
18 Rigging IK
19 Animating an IK Leg
20 Creating IK & FK Arm Rigs
21 Animating IK & FK Arms
Basic Human Rig
22 Section Intro Basic Human Rig
23 Base Character Rig
24 Complete Rig
25 Parenting & Weights
26 Basic Standing Pose
27 Posing Characters
Rigify
28 Section Intro Rigify
29 Blender 4 Updates
30 Positioning the Rigify Rig
31 Creating & Parenting the New Rig
32 Editing the New Rig
33 Weight Painting
34 Run Cycle Part 1
35 Run Cycle Part 2
Animation Principles
36 Section Intro Animation Principles
37 Rig & Skin Benny the Bean
38 Wobble Actions
39 Looking Left & Right
40 Shocked and Stretched
41 Look Around Then Shocked
42 Follow Through & Overlap
43 Anticipation & Jump
44 Long Jump
Character Animaton
45 Section Intro Character Animation
46 Simple Idle Animation
47 Idle & Look Around Part 1
48 Idle animation with turn reference
49 Idle & Look Around Part 2
50 Holding the Sword
51 Pose Library
52 Holding Sword_Idle Animation_Front View
53 Idle – Holding Weapon – Setup
54 Idle – Holding Weapon – Complete
55 Thrust Attack – Part 1
56 Thrust Attack – Part 2
57 Thrust Attack – Part 3
58 Double Swipe Attack
59 swipe attack front view
60 swipe attack side view
Exporting
61 Section Intro
62 Tidying Up Actions
63 Exporting FBX’s
64 Importing into Unity
65 Importing All Actions
66 Fixing Action Issues
67 Final Thoughts
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