English | MP4 | AVC 1280×720 | AAC 44KHz 2ch | 247 lectures (34h 19m) | 31.18 GB
Model Video Game Characters. Use The Sculpt Tool To Shape, Add Texture, Rig + Animate Video Game Characters in Blender 4
This course has been updated to Blender 4.2, but is still compatible with older versions of Blender.
Take your first steps to becoming a 3D character artist – learn everything from modelling to painting to animating the character. The course is the sequel to the highly popular Blender Character Creator course, enjoyed by 10s of thousands of students.
This course has been created using Blender 4.2 and is compatible with newer versions of Blender.
Whether you’re a beginner or more advanced, the experienced instructors will take you through every step of the process, ensuring that you aren’t just “copy and pasting” what you see, but learning the tools and developing your own creative process as you go.
For each concept taught this course includes a relevant challenge for you to implement yourself. You can follow along with the Orc model used in the course, or create your own character using reference material or your own sketches.
The course will show you how to create a highly detailed, great looking character for your portfolio.
The entire course is project-based, so you will apply your new skills immediately to real 3D models. All the project files will be included, as well as additional references and resources – you’ll never get stuck. There are talking-head videos, powerful diagrams, quality screencasts and more.
For each model you build, you will follow this process…
- Be challenged to build the entire model yourself.
- Be shown step-by-step how to build it.
- Apply your knowledge regularly.
- Encouraged and supported throughout your journey
What you’ll learn
- Learn to craft epic 3D characters in Blender from scratch to pro level.
- Dive into Blender’s interface by creating a fun mech character hands-on.
- Build game-ready mechs and orcs to spawn in your own games and films.
- Explore armour and clothing design to gear up your characters in style.
- Master sculpting tools to shape your orc’s muscles like a boss designer.
- Discover retopology and modifiers to add overpowered details effortlessly.
- Create stunning textures on low-poly meshes without lagging your game.
- Level up your skills by rigging, posing, lighting, and rendering your models.
Table of Contents
Introduction & Setup – New Blender 4.2 Content
1 Introduction to the course
2 Content Now in Blender 4.2!
3 Download & Setup
4 The Interface
5 Block Man
6 Community & Support
7 loop Cuts
8 Extrude
9 The Mirror Modifier
10 Transform options
11 Shading & Materials
12 Textures & Viewport Rendering
13 Rendering
Mech Master – New Blender 4.2 Content
14 Section Intro – Mech Master
15 The Cockpit
16 The Undercarriage
17 The Legs
18 The Guns
19 Adjustments & Pose
20 Materials & Slots
21 Rendering Cycles
22 Rendering Animation
Blocking Out – New Blender 4.2 Content
23 Section Intro – Blocking out
24 Reference Images
25 Background Images
26 Blocking out the body
27 Blocking out the Hand
28 The Sculpting Workspace Blender 4.3
29 Intro to Sculpt Mode
30 Symmetry
31 Remesh
32 Blocking Out the Upper Body
33 Lower Body Block out
34 Joining & Remeshing
35 Box modelling the boots
36 Blocking out the hand
Sculpting Level 1 – New Blender 4.2 Content
37 Section Intro – Sculpting Base Level
38 The Beginning Face Shape
39 Positioning the eyes
40 Eyes & Nose Shape
41 Mouth and Teeth
42 Quick face sculpts
43 Fingers & Thumb
44 Hand Beginning Shape
45 Sculpting the Torso
46 Back & Arms
47 Legs
Clothing – New Blender 4.2 Content
48 Section Intro – Clothing & Armour
49 Reshaping the Boots, Sole, & Toecaps
50 Reshaping with Shrinkwrap
51 Boots Extra Armour
52 The Belt
53 The Shoulder Plate
54 Strap Challenge
Retopology – New Blender 4.2 Content
55 Section Intro – Retopology
56 Automatic Retopology
57 Finger Retopology
58 Hand Retopo
59 Arm Retopo
60 Body Retopo
61 Body Retopo Tidy-up
62 Waist Retopo front
63 Waist Retopo back
64 Waist Retopo tidy-up
65 Leg Retopo
66 Face Retopo 1 – Edge Flow
67 Face Retopo 2 – Connecting loops
68 Face Retopo 3 – Filling in
69 Face Retopo 4 – Nose, Mouth & Eyes
70 Face Retopo 5 – Back of the Head
71 Ear Retopo
72 Join the sculpt
73 Join the Retopology
Detailed Sculpt – New Blender 4.2 Content
74 Section Intro – Detailed Sculpt
75 Adding the Multiresolution modifier
76 Unwrap
77 Hand & Fingers
78 Arm & Torso
79 Legs
80 The Head
81 Adding Texture Brushes to the Body
82 Head Details
83 Asymmetry
84 Preparing the Shoulder Plate
85 Sculpting the Shoulder Plate
86 Sculpting the Horns
87 Preparing the Boots
88 Sculpting the Boots
89 The Belt Plate
90 The Loin Cloth & Straps
Unwrap & Bake – New Blender 4.2 Content
91 Section Intro – Unwrap & Bake
92 Unwrapping the Orcs Body
93 Unwrapping the Armour
94 Baking Normal Maps – Multires
95 Baking Ambient Occlusion & Cavity Maps
96 Baking Selected to Active
97 Baking the Armour Normals
98 Baking the Armour Cavity Maps
99 Baking the Armour Ambient Occlusion Maps
100 Simpler Texture Options
Texture Painting – New Blender 4.2 Content
101 Section Intro – Texture Painting
102 Texture Painting the Orc
103 dealing with Brush Lag
104 Metallic Maps
105 Roughness Maps
106 Using Texture Brushes
107 Using Stencil Brushes
108 Brush Blend Modes
109 PBR Workflow Options
110 Painting the Belts
111 Completing the straps
112 Joining Our Materials
113 Fill Brush & Blend Modes
114 Adjusting Roughnes Maps
115 Adjusting Roughness Maps – Straps
116 Cleaning the Cavity Map
117 Cavity Map to Roughness
118 Material Options – the Eyes
Posing & Rendering – New Blender 4.2 Content
119 Section Intro – Posing Lighting & Rendering
120 Setting Up the Rig
121 Parenting the Rig
122 Weight Painting
123 Shoulder Armour
124 Lighting
125 Posing & Rendering
126 Final Message
Introduction & Setup (Blender 2.8 Content)
127 Welcome To The Course
128 Download & Install Blender
129 Blender Interface Introduction
130 Introduction To Edit Mode
131 Using Loop Cuts
132 Mirror Modifier
133 Extrude
134 Shader Editor
135 Community & Resources
Mech Master – Blender 2.8 Content
136 Section Intro – Mech Masters
137 Creating the Cockpit
138 Creating the Body
139 Creating the Legs
140 Creating Weapons
141 Posing the Mech
142 Smooth & Flat Shading
143 Adding Materials
144 Camera & Background
145 Rotating camera
146 How to Render and Save Images in Blender 3D (Rendering the Mech)
147 Instructor Hangout – Mech Masters
Modular Vehicles – Blender 2.8 Content
148 Section Intro – Modular Vehicles
149 Intro to Modules
150 Building the Base
151 Building the Vehicle top
152 Building the Wheels
153 Creating Car Bases
154 Tank Tracks
155 Creating the Tank Base
156 Making the tank top
157 Rocket Launcher Top
158 Making the Triple Gun Top
159 The Tripod Base
160 Texturing the Vehicles
161 Material Slots
162 Instructor Hangout – Modular Vehicles
Blocking Out – Blender 2.8 Content
163 Section Intro – Blocking Out
164 Reference & Background Images
165 How to Insert Background images into Blender 3D
166 Blocking out the shape
167 Subdivision Surface Modifier
168 Sculpting the Blocks
169 Dyntopo Sculpting
170 Dyntopo Sculpting – Body 1
171 Dyntopo Sculpting Body 2
172 Sculpting the Head
173 Combining Objects
174 Instructor Hangout#1
Detailed Sculpting – Blender 2.8 Content
175 Section Intro – Detailed Sculpting
176 Mid Level Details – Body
177 Mid Level Details – Head
178 Mid Level Details – Horns
179 Using Alphas
180 Fine Details
181 Clothing & Armour – Belt
182 Clothing & Armour – Loin Cloth
183 Clothing & Armour – Buckle
184 Clothing & Armour – Shackle
185 Clothing & Armour – Sculpting 1
186 Clothing & Armour – Sculpting 2
187 Instructor Hangout – Detailed Sculpting
Retopology – Blender 2.8 Content
188 Section Intro – Retopology
189 Understanding Retopology
190 Manual Retopology Demonstration
191 Automatic Retopology
192 Automatic Retopology 2
193 Automatic Retopology 3 – Tidy Up
194 Retopology – Small Items
195 Retopology – Decimate
196 Instructor Hangout – Retopology
UV Unwrapping – Blender 2.8 Content
197 Section Intro – Unwrapping
198 Understanding UV Unwrapping
199 Marking Seams
200 Marking Seams 2
201 Unwrapping The Body
202 Repair Stretching Problems
203 Unwrapping All Objects Together
204 Instructor Hangout – Unwrapping
Baking – Blender 2.8 Content
205 Section Intro – Baking
206 Understanding baking & PBR
207 Baking the orcs body
208 Baking the orcs body – cavity
209 Baking the horns & teeth 1
210 Baking the teeth & horns 2
211 Baking multiresolution objects
212 Instructor Hangout – Baking
Painting – Blender 2.8 Content
213 Section Intro – Painting
214 Blocking out colours
215 Orc Body Painting Basics
216 Different Stroke Methods
217 Metallic maps
218 Painting with stencils
219 Painting With Blend Brushes
220 Painting The Metal
221 Painting the Horns & Teeth
222 Painting the roughness map
223 Painting the roughness map small items
224 Other blend brushes
225 Painting The Eyes
Animation – Blender 2.8 Content
226 Section Intro – Animation
227 The Basics Of Keyframes
228 Rendering Animations
229 Understanding Armatures (Bones)
230 Animating A Snake
231 File Organisation
232 Basic Human Rig
233 Parenting the Basic Rig
234 The Rigify Rig
235 Blender to Mixamo
236 Weight Painting
237 Exporting the Character
238 Exporting the Textures
239 Import Blender To Unity
240 Unity Animator Controller
Rendering – Blender 2.8 Content
241 Basics of Lighting in Blender
242 Basics of Rendering
243 Course Wrap Up
Updates and Important Messages
244 Coupon For Original Course Content
Continuing Your GameDev Journey
245 Bonus Lecture
Resolve the captcha to access the links!