Design Patterns in C#: Adapter

Design Patterns in C#: Adapter

English | MP4 | AVC 1920×1080 | AAC 44KHz 2ch | 12 Lessons (0h 28m) | 116 MB

Learn everything there is to know about the Adapter Design Pattern

The Adapter Design Pattern is a vital design pattern in software engineering, frequently used to bridge incompatible interfaces and enable seamless integration between different components. This pattern is essential knowledge for any developer, as it allows objects with mismatched interfaces to work together by converting one interface into another expected by the client. The Adapter pattern is particularly useful for integrating legacy systems, third-party libraries, or when reusing existing code in new environments. In this course, Amichai Mantinband will teach you everything you need to know to implement the Adapter pattern effectively, allowing you to build adaptable, cohesive, and interoperable applications.

Table of Contents

1 Course overview
2 Definition
3 Adapter vs Facade, Proxy, Decorator
4 Class Diagram
5 Game Engine Example & Class Diagram
6 Section Recap
7 Implementing the Adapter Pattern
8 Implementing the Game Engine Example
9 Section Recap (2)
10 Benefits
11 Drawbacks
12 Conclusion

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